Loading…
Friday, October 11 • 2:15pm - 3:15pm
Identity and Immersive Tech in Education

Log in to save this to your schedule and see who's attending!

Immersive experiences are making their way into learning culture and the education space. Early conversations with educators revealed that “Students are more visually literate than before and we [ Educators ] have to up our game to be able to engage them.” As a former ESL teacher I found myself wondering how AR/VR can bring value, not just novelty, to the physical classroom space. Could MR experiences be used to incorporate visual storytelling or even eventually explore intersectional identities? And ultimately what does this mean for how we teach a diverse population in an increasingly culturally interwoven world? This talk investigates the role of AR/VR to enhance the education experience. I will cover how the team worked together in a 6 week cycle to do research and create content and how we built a useful, engaging experience for both teachers and learners.

Speakers
avatar for Matsoshi Matsafu

Matsoshi Matsafu

UX Designer, Nerdery
avatar for Stuart Burden

Stuart Burden

Senior Team Manager | Senior Software Engineer, Nerdery
https://www.linkedin.com/in/stuart-j-burden/detail/photo/
avatar for Hilary Dixon

Hilary Dixon

Experience Researcher, Nerdery
Hilary Dixon is a UX designer at The Nerdery in Minneapolis, MN, where she probably spends too much time thinking about robots. She became interested in the cultural impact of emerging technologies while studying anthropology and cognitive science at Beloit College. As an experience... Read More →
AH

Alex Hofer

Senior Software Engineer, Nerdery

Sponsors
avatar for Nerdery

Nerdery

Nerdery
The Nerdery is a digital business consultancy specializing in strategy, innovation, experience design and software engineering. By focusing on clients’ business outcomes, The Nerdery delivers impactful digital experiences and infrastructures through consulting services that accelerate... Read More →


Attendees (10)